src/client/js/obj/damageindicator.js
import * as PIXI from 'pixi.js'
import { app, spritesheet, player, screenCenterX, screenCenterY } from '../pixigame'
/**
* One Tile component of the map.
*/
export class DamageIndicator extends PIXI.Sprite {
/**
*
* @param {*} damageAmount
* @param {*} posX
* @param {*} posY
*/
constructor(damageAmount, posX, posY) {
super(spritesheet.textures['notexture.png'])
this.posX = posX
this.posY = posY
this.height = 1
this.width = 1
// Create text object
this.text = new PIXI.Text('-' + damageAmount)
// Set style
this.text.style = new PIXI.TextStyle({
fontSize: 25,
fill: '0xf44336'
})
this.addChild(this.text)
app.stage.addChild(this)
}
/**
* Draws object in the correct position on the player screen.
*/
tick() {
if (player !== undefined) {
this.x = screenCenterX + this.posX - player.posX
this.y = screenCenterY + player.posY - this.posY
}
}
}